The following are the articles for basics of OpenGL in C#. In this article we will also see some important methods. glut (Graphics Library Utility Toolkit).To run OpenGL programs using VC++ you need OpenGL header files & libraries. It uses algorithms carefully developed and optimized by Silicon Graphics, Inc. (SGI), an acknowledged world leader in computer graphics and animation.
The greatest advantage to using OpenGL is that it is orders of magnitude faster than a ray-tracer. Using OpenGL, you can create elegant and beautiful 3D graphics with nearly the visual quality of a raytracer. In essence, it is a 3D graphics and modeling library that is extremely portable and very fast. OpenGL is designed as a streamlined, hardware-independent interface to be implemented on many different hardware platforms. This interface consists of about 150 distinct commands that you use to specify the objects and operations needed to produce interactive three-dimensional applications. OpenGL is a software interface to graphics hardware. In this article we will see about setting up the Visual Studio for OpenGL to run OpenGL programs using Visual C++. I have been coding OpenGL in C++ from a year but I used other IDE's.